“Since the beginning of history, humanity has measured time in Ages. Ages of Glory, of Dreams, and even of Great Sorrows mark the human tally for years, giving a sense of order to the events of past centuries. But one age has yet to occur – an age of darkness, of decay, and of writhing doom. Witty bards and wrathful preachers know it as the Age of worms, weaving it into the peripheries of their passion plays as a mythic era of destruction that could begin at any time. Astrologers, Diviners, and the servants of Fate know more. The canniest among them fear that the Age of worms has already begun.”

This is a core 3.5 game following the direction of core adventures of Dungeon #124-#136 with optional side quests for chracter development. This campaign, the Age of Worms, takes the group of adventures from 1st level to 20th in a drive to discover the details of the prophecy of the apocolyptic legend and to prevent it, if they can.

Age of Worms

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